MatthewBridge.com

Projects

Below are projects I've had the pleasure of working on. Spanning from AI systems and Machine Learning to Game Design. With every project I work on, I hope to learn something new.

Screenshot of Computer Vision Attendance System

Computer Vision Attendance System

Sept. 2025 – Dec. 2025
Software Engineer (3 Engineers)

An automated real-time attendance logging system built in Python using OpenCV and facial recognition libraries, automatically logging verified student entries into a timestamped database.

PythonOpenCVFace RecognitionNumPyFile I/O
Screenshot of Diabetes ML Classification Model

Diabetes ML Classification Model

Jan. 2026 – May 2026
ML Developer (2 Engineers)

A supervised machine learning classification pipeline developed in Python and Jupyter Notebooks, comparing logistic regression and tree models to accurately predict diabetes risk from clinical data.

PythonScikit-LearnPandasNumPyJupyter NotebookData Preprocessing
Screenshot of Ocean Telemetry Ingestion Platform

Ocean Telemetry Ingestion Platform

Sept. 2026 – Present
Team Lead (5 Engineers)

Leading a 5-engineer senior capstone team building a live telemetry ingestion pipeline to stream ocean sensor data directly into an external simulation engine.

C++ROS2Simulation EngineUMLSystem ArchitectureAgile/Scrum
Proprietary / Under NDA
Screenshot of Tile Takeover

Tile Takeover

Aug. 2026 – Present
Creator & Developer

A fast-paced tile-matching arcade game developed in Unity and C#, featuring dynamic board-state management, custom grid logic, and escalating difficulty.

UnityC#Game Architecture2D Grid LogicState Machines
Private Repo
Screenshot of GOAP Autonomous Agent Simulator

GOAP Autonomous Agent Simulator

June 2026 – Aug. 2026
Creator & Developer

An autonomous agent simulation in Unity demonstrating Goal-Oriented Action Planning (GOAP). Uses A* graph search to enable NPCs to dynamically formulate, cost-evaluate, and sequence actions.

Unity EngineC#GOAP ArchitectureA* SearchNavMesh PathfindingAI Logic